1.
Story
The
day has come for the annual racing day, racers gathered together to compete for
the Piston Cup. Spectators are all looking forward for the two main strong
racers – The Rat and Toy Bus. Soon the race begun and all racers raced
competitively. However, the atmosphere turns serious when The Rat’s wheels
burst giving a very loud explosion sound. The Rat suddenly gives a sudden break
causing Toy Bus to bump with The Rat. Both of them ended up losing the race
together causing a very slow Bob the tortoise to win the race and get the
Piston Cup.
2.
Shape
I think the parts that will be difficult for
me to do are the texturing for my model – a toy bus. The toy bus has quite a
number of little details of dents on the sides of the bus. And also since
normal vehicle, it contains four wheels, windows, bumpers and side mirrors etc.
Therefore, for the wheels part, I will have to do a lot of duplicating which
will be a little tedious plus arranging to its place too. I will need to insert
edge loop tool for the windows of each side too. Bevelling will be done for the
windows outlines and the shape of the bus to make it more realistic. I may need
to use texture mapping tool for the texturing of number designs on the side of
the bus too. I will need to Boolean difference for the gap between the wheels
and the bus body and for the lips of the toy. I need to make a little curve for
the front part of the bus too since it is not totally straight.
I think I will have to be extra careful and
toggle around when selecting the faces/edges I want to extrude or bevel for the
edges.
3. Design
4. Research
I found this video of how to create a car
model in Maya. I’ll focus more on how it started with – creating a plane to add
new material of the picture he trying to achieve of his model. So as for my
model, I will need to take the picture of the front and side part of my bus to
be put on the plane for my guidance throughout modeling my bus. (Tutorial here)
Reading from just the Maya
guide does not really show me how to do it well. Texture mapping is one of
the parts of Maya that have been thought in class. We tried in on a shape that have
the sides lay out nicely but as for my toy, I just need it on a certain part.
So I research on how to do texture
mapping too but most of the research results teach on a cube which is a
primitive shape, similarly with what was thought in class. To solve this
problem, I think since I need to do in on a polygon, using plane will be the
best solution for the numbering on the side of my bus. I can edit the picture
in Photoshop and it will probably turn out fine.
5. Self-Critique
By the look of the model, it really resembles the real object to a certain extend. However, I think I am not very successful in the texturing of the little details of dents at the side of the toy. I tried Boolean difference it to make the dented look but it does not turn out very well as I realized my mistake of differencing the object too deep into the bus body. I only realized this when I did a lot of other things on the bus already. Other than that, I tried to use the “fill holes” tool but not very sure of why it didn’t work. Secondly, the lights, bumpers, eyes, nose and lips are perfectly fine and go with the colour of the object. I am not very successful on putting the design on the bus number at the top front part of the bus too, when I tried doing the same for the side of the bus.
My windows are not identical for both sides
as I am sure something must have gone wrong somewhere when I was inserting the
edge loop tool. This is because when I added new material to colour a certain
part of the window, other unwanted parts were coloured too. I am sure to check
and toggle around that other parts were not selected though. I also encounter
having holes in between my windows when I beveled the parting of the windows. I
tried making a little transparency for the colour of the windows too, but it
was not successful when I am sure I went careless somewhere and cause the
colour to be not changing. As for the wheels too, I didn’t manage to be very in
detail of the little holes. But I managed to make a little effort to make the
colour shading to be something similar.
I am proud to say if to look at the object
itself, it really resembles the real object. That will be the part that is
successfully done. I succeed the requirement of general appearance and that is
the first requirement to be cleared. The front part of the toy is modeled in
detailed as I think it is quite manageable to do. I managed to complete the
model too only the partly minor ones are incomplete. I followed closely with
the guidance of the requirements in order to score well. Though I am not very
good in Maya, I believed I have tried my best and put in effort to complete
this somewhat tedious subject.
Overall, I think generally the model is fine
only the part of little details of texturing the side of the bus and one side
of the windows are not very well done and completed.