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▼ Project 1
Friday, 4 January 2013




 





1.    Story 

The day has come for the annual racing day, racers gathered together to compete for the Piston Cup. Spectators are all looking forward for the two main strong racers – The Rat and Toy Bus. Soon the race begun and all racers raced competitively. However, the atmosphere turns serious when The Rat’s wheels burst giving a very loud explosion sound. The Rat suddenly gives a sudden break causing Toy Bus to bump with The Rat. Both of them ended up losing the race together causing a very slow Bob the tortoise to win the race and get the Piston Cup.

2.    Shape

I think the parts that will be difficult for me to do are the texturing for my model – a toy bus. The toy bus has quite a number of little details of dents on the sides of the bus. And also since normal vehicle, it contains four wheels, windows, bumpers and side mirrors etc. Therefore, for the wheels part, I will have to do a lot of duplicating which will be a little tedious plus arranging to its place too. I will need to insert edge loop tool for the windows of each side too. Bevelling will be done for the windows outlines and the shape of the bus to make it more realistic. I may need to use texture mapping tool for the texturing of number designs on the side of the bus too. I will need to Boolean difference for the gap between the wheels and the bus body and for the lips of the toy. I need to make a little curve for the front part of the bus too since it is not totally straight.

I think I will have to be extra careful and toggle around when selecting the faces/edges I want to extrude or bevel for the edges.

3.   Design 



4.   Research

I found this video of how to create a car model in Maya. I’ll focus more on how it started with – creating a plane to add new material of the picture he trying to achieve of his model. So as for my model, I will need to take the picture of the front and side part of my bus to be put on the plane for my guidance throughout modeling my bus. (Tutorial here)

Reading from just the Maya guide does not really show me how to do it well. Texture mapping is one of the parts of Maya that have been thought in class. We tried in on a shape that have the sides lay out nicely but as for my toy, I just need it on a certain part. So I research on how to do texture mapping too but most of the research results teach on a cube which is a primitive shape, similarly with what was thought in class. To solve this problem, I think since I need to do in on a polygon, using plane will be the best solution for the numbering on the side of my bus. I can edit the picture in Photoshop and it will probably turn out fine.


5.   Self-Critique 








By the look of the model, it really resembles the real object to a certain extend. However, I think I am not very successful in the texturing of the little details of dents at the side of the toy. I tried Boolean difference it to make the dented look but it does not turn out very well as I realized my mistake of differencing the object too deep into the bus body. I only realized this when I did a lot of other things on the bus already. Other than that, I tried to use the “fill holes” tool but not very sure of why it didn’t work. Secondly, the lights, bumpers, eyes, nose and lips are perfectly fine and go with the colour of the object. I am not very successful on putting the design on the bus number at the top front part of the bus too, when I tried doing the same for the side of the bus.

My windows are not identical for both sides as I am sure something must have gone wrong somewhere when I was inserting the edge loop tool. This is because when I added new material to colour a certain part of the window, other unwanted parts were coloured too. I am sure to check and toggle around that other parts were not selected though. I also encounter having holes in between my windows when I beveled the parting of the windows. I tried making a little transparency for the colour of the windows too, but it was not successful when I am sure I went careless somewhere and cause the colour to be not changing. As for the wheels too, I didn’t manage to be very in detail of the little holes. But I managed to make a little effort to make the colour shading to be something similar.

I am proud to say if to look at the object itself, it really resembles the real object. That will be the part that is successfully done. I succeed the requirement of general appearance and that is the first requirement to be cleared. The front part of the toy is modeled in detailed as I think it is quite manageable to do. I managed to complete the model too only the partly minor ones are incomplete. I followed closely with the guidance of the requirements in order to score well. Though I am not very good in Maya, I believed I have tried my best and put in effort to complete this somewhat tedious subject.

Overall, I think generally the model is fine only the part of little details of texturing the side of the bus and one side of the windows are not very well done and completed.




▼Profile

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▼Nurul Shafiqah Rahim.
▼Class: P02
▼Course: Interative Media Informatics.
▼Subject: Intoduction to 3D.
▼Tutor: Mr George Yam.

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