Week 2; Lab 2: Gear Exercise.
Gear Modeling:
Process of creating the gear first creating polygon "Pipe" in Maya. Then I have to edit the input of the subdivision height and caps to 4 and 3 respectively. This will allow me to select the faces I want to make it into a gear shape. After pulling or pushing the faces out, I have to edit the edges of the popped out gear parts to make it slightly pointy. I need to make sure the "Keep faces together" mode on too so it will not end up like the second picture.
By learning how to model this gear, it thought me about handling the
faces of an object. E.g. to make it pops out, to push it in etc. It also thought
me to be careful and make sure that I toggle to check around and be
sure of selected faces are the wanted ones. This is to ensure that
the not wanted face selected will not carry out the actions chosen.
Reflection: This gear exercise is also fun where I learn how to play around with the faces of an object. As the above steps mentioned, I learnt a number of points that I have to take note in ensuring lesser problems in the future while handling with Maya.